Most still existing "mando_missiles\" fixed paths changed to use the global for mma path to ease up integration with other third party mods.Patriot systems PAC1 and PAC2 added to be used with real Patriot launchers (models) or simulated.Some extra systems added, GLT Grippen, Su24 and others, as well as their MMA rearming options.Fixed MP issues caused by latest official OA patch, where BIS fired missile might not be detected and so not erased, resulting in a MMA guided missiles + an unguided one.Added guidance mode 6 for portable systems: Optical manual guidance, 3 was for wired manual guidance.mando_no_score global added, if set to any value MMA score menu action will not be present.Added some optimizations for Echo/Mando nuclear detonation generated fallouts for MP.TV, MCC, LRR and Support console systems adapted for 3 monitors setups.NumK 5 now stops any movement for TV systems.ACE2 compatibility issues gone and many missing ACE2 systems added (thanks to Crusader and Shuravi-rnd).Setups for Meatball's F18 pilot and gunner as well as MMA rearming options.New radar control system for Tunguska's commanders.AH64 monocle's terraing following lines visible only when flying at low alts.Mission designers may set minimum firing ranges for SCUDs.ACE_B61BombLauncher removed from rearming options.Towing tractor is now a rearming source by default (add them to carriers).Signatures changed to v2 for all the addons.MMA No Score addon added, if present MMA score menu action will be hidden.MMA XE Autolaunch addon updated (it was not initializing some ACE2 systems).Added a mechanism to add more extra MMA ILS destinations at mission level (see docs).MMA Fire Key in Nav mode opens the waypoint edit dialog (see docs).Nav mode now displays also current waypoint in most modern planes.Added 3D on-HUD projected ILS landing paths for most modern planes (see docs).TAB in Navigation mode cycles through MMA ILS destinations.MMA ILS added automatically to all the airfields and Utes US Keh Sanh.Fixed mando_airsupport_code_ca was being called for airborne assault instead of mando_airsupport_code_pa.Added CCIP for Mi24P Russian bombs as well as x2 Igla rearming config.Added CWR units MMA setups (thanks to Shuravi-rnd).RKLS STormShadow has GPS targeting again.Nuclear effects performance improved, no more visual problems when detonation happens in large cities.Added systems for CWR demo air and land units.Added systems and rearming configs for PRACS air units.Added systems and rearming configs for Duala air units (except UFO).Added rearming configurations for ACE2 Su34s.Added systems for some missing ACE2 units (thanks to Shuravi-rnd).> MMA TV, MCC, LRR and support console screens selfadjust for any interface size, no more small displays.> Highly improved performance for MMA HUD and TV, these of you having locking on problems in overloaded missions should notice it.Six Updater direct download (MMA required) | Mod Info Mando Missile ArmA 2.4Beta10.2 Please, do not mirror/redistribute (SixUpdater allowed). Read included mma_readmefirst.pdf for install and usage instructions, find here the online version. Fire and configure missiles, create missile launchers for AI or players using any existing vehicle, plane, ship, chopper or thing, add automatic or manual chaff and flares dispensers to your vehicles, replace all vanilla ArmA missiles by mando ones, etc.
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